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Resto Shaman/Frost Mage/Warlock vs Double Melee
Tenko — Wed, 06/18/2008 - 1:32pm
Another requested topic by an anonymous user.
As much as this may suprise people we really don't have much of a problem with double melee teams. There is one melee combination that gives us problems but we havn't seen many of them so its not that big of a deal. Most double melee teams run warrior/rogue, warrior/ret paladin, or warrior/enhancement shaman. The one that actually gives us problems isn't any of those but a rare form, hunter/rogue.
Now for the teams that have rogues on them our kill target will also be the other dps, whether it be a hunter or warrior. Most fights will start with the double melee teams seeing a warlock and saying in their caveman voice, "ooo, warlock, train him down" (i assume they have a caveman voice but i could be wrong about this). Two things are worth noting about the way i play my class and thats gear/gem choice and spec. The first is i run 490 resiliance and gem complete stam in my 3's gear. Blizzard has relegated warlocks to being melee pinatas so I have adapted to that role as best I can. The second and more important thing is my spec. It has no catchy name and i've never seen anyone else use it. I am 5/38/18. This gives me insta corruption, SL/DK/DR and one point in mana feed, shadowburn, intensity. Intensity is the warlock push back talent on destruction spells and this is the key to this spec.
At this point i'm taking a crap load of damage as both melee are on me and i'm either sundered or have expose armor on me. Melna is unbelievable and will keep both me and my pet up in this early stage of the fight using big heals, NS, earth shield. Most of the work in this fight is going to be done by casus and melna. Casus will lay into the warrior attempting to make him go defensive and throwing out CC on the rogue in the form of sheeps and novas, melna will help with the occasional frost shock if by some miracle i can creat some distance. Most fights i'll have CoW on both targets, then switching to CoE when we go for a kill shot on the warrior.
Once the druid is out i'm doing everything in my power to get a fear off on him. If we're lucky a lot of times the druid has to burn NS out of the gate because we put so much pressure on the warrior, even if this doesn't happen we're still looking okay. Once the druids trinket is down its usally just a matter of time before this match is over. Casus is free casting as he pleases and has the ability to position himself for CS's on the druid, and close enough that if the warrior intervenes out he's still in range to do damage. Melna will help w/ shocks on cyclones or grounding if necessary. When I call a good fear on the druid lust goes out, casus pops cooldowns and i start chain casting (i try to have my trinket up at this point so if i take a kidney shot i'm back up doing damage). Warrior fear isn't an issue w/ termor totem and casus/myself being undead. This point the warrior is getting pounded druid is feared. If the druid is feared out of my fear range of 20 yards i'll adjust using a CS as a silence from my felhunter, followed by a deathcoil, followed by a fel dom to another cs, the whole time moving into range for another fear. By now the warrior is dead and its a 2v3 which we could still lose depending on mana situation but most of the time its pretty much over.
Variations work basically the same way with our targets usally being warriors or hunters. Ret paladins are also high on our priority list but we'll basically take whats given with them. If they freedom the warrior we'll go for the paladin, if they freedom themselves we will go for the warrior. But usally if we see one of those getting a bubble is our first priority and lust goes out after the bubble is down. Enhancement shamans are also high on the target list keeping them slowed through frost bolts and staying the F away from them b/c they can hurt bad. But rogues pose much more of a threat than either of those combos.
Also shaman healers work the same way except they are even easier for us to deal with. Now there is always the possibility of RNG WF w/ a shaman but those games you can't do anything about. Shamans are basically F'd by CoT and can be sheeped/feared. Yes i know they have tremor totem but any warlock worth a damn can use his pet to kill the totem while fear lands making it almost worthless. If a shaman has blown NS and is caught in the open we can turn on them but its usally a safer play to eliminate a dps first. The also have to cast so after running the gauntlet of CC we can throw at them, they face 2 CS's and an Earthshock and other than NS they have to heal. Also without buffs my pet will eat most of the earthshields, or melna can purge it, or casus can spell steal it.
Now if teams split dps and puts a rogue on casus, warrior on me, or rogue on me whatever it becomes a little more challenging but its basically just cordination on CC. Casus will get away from whoever is on him and have the ability to cast. When he does this we blow lust and go to town on whoever we want to kill. If rogues are on him its my job to gear a fear off on the rogue to bye casus some time, or he'll use defensive novas. Now when the split happens my dps becomes more important but with only the warrior pummels and "lol mace stuns" going off its not that big of a deal. If i get pummeled i can just immediatly switch to fire spells, Immolate and a searing pain then be right back to shadowbolts/shadowburn after the 2 fire spells. Kiting is also a big key on this one, we have to stay close enough to help eachother with CC but still be in position to CC the healer when the time comes.
*note Melna is a stud and keeps my pets alive like no other and thats a large part of our success against these teams.
The one team that is double melee that has been giving us problems is a rogue/hunter paired with a paladin. I don't know if it would be so bad paired with any other healer but it might be the same thing. This team a rogue wearing 81 resiliance 2650 unbuffed AP, 32% crit, hit capped, would jump on me and work me over. The hunter would take some pot shots at me (could LOS b/c the rogue is beating the crap out of me) then kite w/ the paladin and let the rogue do all the damage. These games lasted about 2 minutes outside arena prep and the rogue would do 60k+ damage, hunter at 40k damage where me and casus we're getting 15k out b/c they just kited the whole time. As casters we have no chance of killing that rogue, we went for him once and as always had a small shot at him, got him to 2% or so cheat death saved him even though casus was critting for almost 4k frostbolts on him. We beat the team once by catching the hunter in the open and forcing a bubble early then he died on the next CS of a heal but they won 3-4 other games against us that we just had really no chance.
-Tenko
