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View Full Version : Great 2.3 changes for mages


Royalmage
09-26-2007, 07:31 PM
Mages
•10% coefficient tax removed from Improved Fireball and Improved Frostbolt
•New Spell - Ritual of Refreshment: Allows players to pick up food/water (Soulwell like)
•Evocation now restores 15% of your total mana each 2 seconds
•Arcane Meditation increased to 10/20/30% mana regeneration
•Ice Barrier will receive additional benefit from +Dmg
•Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced.

Croto
09-26-2007, 07:38 PM
Mages
•10% coefficient tax removed from Improved Fireball and Improved Frostbolt
•New Spell - Ritual of Refreshment: Allows players to pick up food/water (Soulwell like)
•Evocation now restores 15% of your total mana each 2 seconds
•Arcane Meditation increased to 10/20/30% mana regeneration
•Ice Barrier will receive additional benefit from +Dmg
•Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced.


Where did you find the patch notes for 2.3? Thought they were not released yet

Rowend
09-26-2007, 09:06 PM
world of raid has unofficial list of patch note. It's not official because nothing is until patch is released, but most of the thing on the list are basically quote from blue post.

Hypnotique
09-27-2007, 02:36 AM
world of raid has unofficial list of patch note. It's not official because nothing is until patch is released, but most of the thing on the list are basically quote from blue post.

I refuse to believe that blizzard is finally going to give mages what we have been sort of half heartedly nagging blizzard about since BC release. I mean whats next? Besides, lets look at the history of mages.

"No global CD on CS!"
"Global CD on CS. hf faggots"
"JK! No GCD, your not bitter though are you?"


"Oh hay mages... fire is totaly the new frost!"
"Oh, your on one boss in TK? Frost is totaly the new fire"
"Here have some t5, Arcane is lookin pretty good isnt it?"


- Its not that im bitter. Just that blizzard is known for going back and forth when it comes to us. Im just not getting my hopes up.

Royalmage
09-27-2007, 11:44 AM
Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses. Base absorb values ofranks 5 and 6 have been reduced.
Detect Magic removed. All players may now see their target's beneficial effects at all times.Unofficial again of course.

Bunnay
09-27-2007, 12:47 PM
Detect Magic removed. All players may now see their target's beneficial effects at all times.
Great change for me if true, not so much for a mage :P

dispelling that before i can get to the polymorph they cast on my arena partner is annoying.

Rowend
09-27-2007, 12:50 PM
[/LIST]
Great change for me if true, not so much for a mage :P

dispelling that before i can get to the polymorph they cast on my arena partner is annoying.

It's a mage nerf sir. How are we supposed to keep sheep from getting dispelled now? /sigh.... And this is why Hypno has the attitude he does toward change for mage.... they're usually more nerf than buffs.

Letum
09-27-2007, 01:34 PM
It is more of nerf for pvp then pve, but winterschill will have to suffice.

Malb
09-27-2007, 01:39 PM
qq more team mage, I wish I had wards that protected me from everything.

Hypnotique
09-27-2007, 02:14 PM
... bubble?

Malb
09-27-2007, 02:47 PM
i play a priest not a pally, go find some more animals to torture

Rowend
09-27-2007, 02:59 PM
I think malb is talking about Ice block, cuz PWS > Ice barrier no question about that one.

Malb
09-27-2007, 03:04 PM
Im just talking about team mage stopping their bleeding vaginas

Rowend
09-27-2007, 03:26 PM
Hey, we have the right to complain.... this patch looks like a buff to mage, but it's really a nerf.

The coefficient tax removed is simply reinstating what we should already have. They took our candy, wait 6 months, then come back and say you can have it back. Half the mage community (the retarded half) is now very grateful and think blizzard love us. But in fact, all they did was simply slap us in the face and apologize for it after 6 months.

The rest of the change? Ice barrier scaling is probably a buff for us (since we're among the better gear part of the community), but it's marginal at best. (I doubt ice barrier is now going to absorb 1500-1600 dmg even with our gear). Evocation change is definitely a nerf, and Arcane Mediation change is a slap in the face in the light of Evocation change.

Think about it, up to now, mage wants spirit on gear not because of arcane mediation or mage armor, but because of evocation. Making Evocation not based on spirit simply remove the need for spirit, and now we wasted a lot of item point on spirit unless we're arcane spec mage. All of our t5 and t6 has spirit on them, but only 1 of our 3 spec actually make use of the spirit now. I hope they make spirit do more than just regen outside of five second rule...

Blizzard has not been nice to mage. They simply keep repeating this tactic of nerfing us, then undo the nerf to keep mage community happy. It's sad. But blizzard is very smart about it. Back when we nerf our damage coefficient, on that same patch they gave us "back" CS not be on GCD, and most of the mage were so happy we get our CS back they weren't even angry about damage nerf until months later. Now? Same deal, mages are so happy we get coefficient back they won't even realize the effect of this spirit nerf...

Malb
09-27-2007, 03:31 PM
Mages were the most overpowered class in Alpha, you had your day. I'm gonna need a whole sheep to stop this bleeding.

Bunnay
09-27-2007, 04:14 PM
sheep are out, sponges are in, get with the program malb.

http://tinyurl.com/ysxcqr

Deadhead
09-27-2007, 04:31 PM
Rowend, I can't believe with all the changes and buffs mages are getting in 2.3, you're saying it's an overall patch nerf for mages. You're out of your mind.

Coefficient being removed ups your total damage by about 10%. I wish rogues got a buff in a patch that increased our damage by 10%. You also no longer have to have green of spirit shit for Evocation, also a buff. And I've always said that the damage pieces with spirit were probably there for spriests, tier pieces with spirit for mages still is a placeholder (rogue tier 1-3 had strength on it, which is a pretty useless stat for rogues compared to hit/crit/agi/or even straight AP). And spirit will still help you with arcane spec, especially with that 15% buff.

You have the only player interrupt that isn't effected by a global cooldown, even if melee GCD is shorter than casters.

And as for detect magic, I don't know if that will go through, but not many classes with CC had to ability to mask their debuff with extra stuff like that and it probably made paladins QQ too much.

Letum
09-27-2007, 04:32 PM
Alot of these are simply changes rowend. For example:

Evocation is a nerf in PvE but a huge buff in PVP.
Ice Barrier might be the same who knows, same with the wards.
Detect magic as I said earlier is a more of a nerf to pvp, but it is still ok because winters chill surpasses detect magic in pvp.
The damage tax was there but it is an enormouse pvp buff as well as pve, can't really deny that because our spell damage is by far better now then it was at 60. Anyway, overall they are some really nice changes and I am excited to see them.

Malb
09-27-2007, 04:32 PM
hmmm, to click or not to click, that is the question

Malb
09-27-2007, 04:34 PM
I clicked. And wtf, women get sponges that don't contain Dioxin. WTF, lucky bitches.

Hypnotique
09-27-2007, 06:28 PM
Overall, I dont think this patch is a nerf. Its a buff that shouldnt exist in the first place. Rowend is very correct in what Blizzard has done. They take things away from mages then give it back 6 months later and call it a day. Don't get me wrong, I would be exstatic if these changes actually make it into the game next patch, just QQing because it shouldnt have been taken away in the first place. As for the ward buffs... here im extremely skeptical. I can just easily see the spell damage bonus scaling so that some level 70 scrub in blues absorbs 1400 damage, and I absorb 1500.

BTW, I was reffering to the priest bubble, grats

Rowend
09-27-2007, 07:10 PM
I think you missed my point DH. That 10% damage buff, isn't a buff. It's a fixed. They took it away and now give it back. The net result? 0.

As for the rest? So long as they keep spirit as mage stat (and yes, it's mage stat, you ask any blue post on the forum and they'll tell you that they intend for spirit to be stat for priest/druid and mage.) thus evo change is a nerf. Not nerf to make Evo less useful, but a nerf to make spirit less useful, you need to look one step further to see this, don't just look at result of evocation spell as blizzard wants to fool you to look at. They need to either add some other use for spirit for mage, because frankly buffing Arcane Mediation only affect 1/3 the mage out there, or remove spirit as mage stat, and take spirit out of mage gear totally, and change it to int, crit, hit, damage, whatever. But right now, our gear comes with spirit, which is now officially useless (post 2.3) for any mage with less than 18 points in arcane tree.

And shadowpriest doesn't benefit more from spirit than mages do, it's the same for both class (if we choose to spec into it).

Oh, and I am sure excited to see damage tax removed, but am I thankful? Heck no, it should never have been taxed in the first place.

So yes, overall this patch is a nerf. They change the way Evo works so people that don't have spirit benefit a little more, people that do have spirit gets less, so it even out, but as I already pointed out, this change nerf the use for spirit, something that lots of us already have.

Kluian
09-29-2007, 03:55 AM
Maybe evo will get changed to 10 seconds / 5 ticks, who knows. Didn't they say a while back they were looking to make spirit a more valued stat? Kind of odd for them to make it nearly worthless for the 2.3 pve spec (fire?). It certainly will be a nice benefit for druids/priests with the talent changes (I think i'm going to gain around 50 MP / 5 in my current gear which is a great boost). Guess it will be interesting to see what they do concerning the mage class with it.

Rowend
09-29-2007, 01:35 PM
Evo gets 5th tick with 2 piece t6.

currently, without 2 piece tier 6 I get about 75-80% of my mana back (using spirit stick and all raid buffs). with 2 piece tier 6 I get 95-100% of my mana back.

After patch, I'm going to get 75% mana back with 2 piece tier 6. Now tell me that's not a nerf. It's a PvP buff, yes. But it's a PvE nerf. And like I said, it doesn't only nerf Evo for PvE, it also nerf usefulness of spirit as a stat for 2/3 of mage spec.

and for Deadheadd who thinks spirit isn't a mage stat. Technically spirit is more mage stat than anyone else in the game. Why? Because Druid and priest only get 30% passive regen if they spec it. Mage gets 30% without needing to spec (mage armor), and 60% if we choose to spec and use mage armor. So technically mage has the choice to make spirit very good for mage, this is on top of Evocation scaling with spirit. So if you still think spirit is just a place holder stat for mage, think again sir. It's at least as good for us as it is for other spirit class. We don't focus on stacking it, however, because most of our job is DPS (and spirit doesn't add to DPS, it adds to mana sustainability, which is why we beg for shadowpriest and pop mana pot), but spirit is still our stat, it scales for us at least just as well as it scales for all other class, although resto druid and holy priest has talent that boost spirit by 25%, that makes them benefit from spirit more out of casting, but within 5 second rule, mage still comes out on top if we spec and use mage armor. (spirit->mp5 doesn't scale proportionally I think, there's a small diminishing return factor).

Alteration
09-29-2007, 08:21 PM
I still have my nightstaff of the everling from our first nightbane kill as my evo stick.

I almost don't want the evo change to go through so i can still use it :(

Hypnotique
10-01-2007, 04:30 AM
The evo change is pretty rediculous, but I think its very straight forward and goes right along the same path blizzard has been going down since the release of TBC. They are making the game more and more tailored towards the PvPers, plain and simple. They caught a LOT of shit for making World of Raidcraft, and I think we are all seeing the backlash of that. Evidence that the game is being altered to fit the PvP life as an even alternative to the raid life is everywhere especially with the arenas. I think the most obvious one is that the arena gladiator gear looks the same (despite the tinge) as the t4/t5 (bets on what season 3 gear is gonna look like? Anyone?). Blizz has been trying to make the game as even as they can in the PvP world, and a lot of times when they make a change for the sake of PvP, it sets off the already haphazard "balence" they have going on for raiding (if that makes a lick of sense).

Bottom line. 2400 hundred rating is the new nef kill.

Triumvirate
10-01-2007, 08:42 AM
Mages were the most overpowered class in Alpha, you had your day. I'm gonna need a whole sheep to stop this bleeding.

psh.

The only time mages ever felt OP was in BC beta when we could run while casting AM. Now THAT was OP.

Cucumbler
10-02-2007, 01:15 PM
When BC first came out and the servers all ran like shit because of 500+ people in Hellfire, I had PoM get stuck on my mage. I ran around spamming insta-cast frostbolts at everyone. It was the single greatest day in WoW.

Then I zoned into ramparts and lost the buff. :(