Ret Paladin Theorycraft

Discussion in 'World of Warcraft' started by Twohearted, Mar 11, 2008.

  1. Twohearted Guild Member

  2. Twohearted Guild Member

    Aubrey, you were asking to see what my gear is like now. I respec all the time so it's just easier if I write it down here.

    Melee stats:

    AP: 1954
    Crit: 33.9%
    Hit: 9.13%
    Armor Pen: 266

    Gear:

    Helm: [item]The Horseman's Helm[/item]
    Gems: 4 crit/4 str, 12 crit (JC gem), 4 crit/6 stam
    Enchant: 17 str / 16 int
    Comments: The CE head enchant is inferior due to Divine Strength and the fact that ret paladins don't need much hit. Helm of the Illidari Shatterer would be a big upgrade.

    Neck: [item]Vindicator's Pendant of Triumph[/item]
    Gems: 24 AP (JC gem)
    Comments: The 24 AP gem is slightly better than putting an 8 str gem in there.

    Shoulders: [item]Blood-stained Pauldrons[/item]
    Enchants: 30 AP / 10 crit

    Cloak: [item]Dory's Embrace[/item]
    Enchant: 12 agility

    Chest: [item]Krakken-Heart Breastplate[/item]
    Enchant: +6 stats
    Comment: I'll probably get a S3 chest soon, which will be a nice upgrade for this slot.

    Wrist: [item]Furious Shackles[/item]
    Gem: 8 str
    Enchant: 12 str

    Gloves: [item]Vengeful Gladiator's Scale Gauntlets[/item]
    Enchant: 15 str

    Belt: [item]Red Belt of Battle[/item]
    Gems: 4 crit / 6 stam, 4 crit / 4 str

    Legs: [item]Legguards of Endless Rage[/item]
    Enchant: 50 AP / 12 crit

    Boots: [item]Dreadboots of the Legion[/item]
    Gems: 4 crit / 4 str, 4 crit / 4 str
    Enchant: 12 agility

    Ring1: [item]Violet Signet of the Master Assassin[/item]
    Enchant: +4 stats

    Ring2: [item]Vindicator's Band of Triumph[/item]
    Enchant: +4 stats

    Trinket1: [item]Skyguard Silver Cross[/item]
    Comment: I'd rather have a bunch of other trinkets, but haven't had any luck. If I feel like it, I'll get Blessings deck. The ideal upgrade here would be a DST.

    Trinket2: [item]Bloodlust Brooch[/item]
    Comment: The ideal upgrade here would be a Zul'jin trinket.

    Weapon: [item]Vengeful Gladiator's Bonegrinder[/item]
    Enchant: Mongoose
    Comment: I don't have enough armor pen to make executioner worth while. This is the third best weapon you can get for PvE. The mace from RoS is second and CE is first.

    Libram: [item]Libram of Avengement[/item]
    Comment: Still the best libram for BE ret paladins.

    PvE Spec:

    http://www.wowhead.com/?talent=sxZZEffthcuiIot

    I didn't go for Precision because of how much hit I already have. Without getting Precision I can basically get whatever I want in the Ret tree. If you have to get Precision, then you have to lose a lot of things and end up with a spec like this:

    http://www.wowhead.com/?talent=sxZVhZEf0t0cuiIot

    There are some things you can change here though. You can maybe rely on holy paladins to have Imp BoM, which would free up 5 points. I've seen a lot of ret paladins with 3/3 Pursuit of Justice and they take some points out of Benediction or Imp Judgements. I can see some situations where Pursuit of Justice would be great to have.

    Overall comments:

    It's not hard to know how to gear for being a ret paladin. You need tons of strength and crit. Hit is usually an afterthought. Armor pen scales very well if you can get enough of it make it worth while. I wouldn't focus your gem choices on crit very much since you'll already get a ton of crit just from talents. Strength is probably the best stat to focus on with gems unless the socket bonus is relevant. For example, when if you get a T6 ret chest, put all strength gems in there. Haste is also amazing for BE ret paladins due to the mechanics of SoB.
  3. Myrx Guild Member

    At least you only need 9% hit to never miss.
  4. Aubrey Guild Member

    I think i counted up my armor pen, unbuffed its at 1008.

    Thats with
    Dory's embrace-------------------112
    Vindicator ring--------------------56
    Leggings of Divine Retribution---350
    Choker of serrated blades-------175
    Soul Cleaver----------------------315

    Do you think stacking armor pen would be better in this case than +crit or STR since I have so much?

    I have the vindicators neck and the T6 ret legs which have 0 armor pen but better STR and crit.

    I also have [item]Icon of Unyielding Courage[/item] Im not sure if this would be good if im not at the hit cap, or better than socketing any sort of hit gems
  5. Twohearted Guild Member

    I don't think I'd sacrifice strength at the expense of armor pen. All the good armor pen items have good amounts of strength. If you're not losing much strength and crit by using those items, I'd use them. Crit is easy to give up because you can make up for it elsewhere. It's a balance though.

    For determining how much armor penetration is going to help you, it's a math problem:

    Damage Reduction from Armor = Armor / (Armor - 22167.5 + 467.5 * MobLevel)

    You can look up boss armor values somewhere, but I know most are around 7700 armor.
  6. Myrx Guild Member

    Boss Armor Estimates

    8800
    • TK - Void Reaver

    7685
    • KZ - Attuman/Midnight, Romulo, Strawman, Nightbane, Prince
    • SSC - Hydross, Lurker, Leotheras, Tidewalker; TK - Al'ar
    • BT - Naj'entus, Supremus, Shade of Akama, Gurtogg
      Essence of Desire/Anger, Illidan; Doomwalker
    6800
    • High Armor Level 70 Trash
    6200
    • KZ - Maiden, Julianne, Curator, Illhoof, Netherspite
    • SSC - Fathom-Lord, Vashj; TK - Solarian, Kael'thas
    • Hyjal - All Bosses; BT - Teron, Shahraz, Gathios
    5475
    • Mid-Armor Level 70 Trash
    3800
    • KZ - Shade of Aran, Kil'rek
    0
    • BT - Essence of Suffering
  7. Twohearted Guild Member

    Yeah, you can do a calculation with all of those values to see how much benefit different levels of armor pen will give you. I will tell you that armor pen is better if the target already has a lower armor level because taking off 1000 armor from a 5000 armor mob is a bigger chunk than taking 1000 armor off a 8000 armor mob. That's why people use executioner on weapons in arenas.
  8. Myrx Guild Member

    As far as raiding is concerned you should be able to calculate the % damage increase per value of armor pen at 7685 armor and 6200 armor, and then average it. You would then have to come up with similar values for Str (easy), AP (easy), crit (harder), hit (harder), and haste (harder). You could then equate everything in terms of Strength. For example:

    Str - 1.0
    AP - .54
    Hit - 1.16
    Exp - 1.26
    APen - .4
    Haste - .7

    Something like this where you can equate all of your stats in terms of Strength or something. Rogues do this with agility and it is referred to as AEP (Agility Equivalence Points). It is useful for eyeball or napkinmath gear comparisons.
  9. Twohearted Guild Member

    Yep. I don't think I've seen somebody equate all the values for a ret paladin but it may be somewhere in that EJ thread. I definitely don't play ret enough to want to do it myself.
  10. Myrx Guild Member

    There's no set values. They fluctuate with gear and spec. For example, the rogue spreadsheet updates your AEP values when you plug in new gear.